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The structure of Monpiece goes even further than when taking into account ranged and melee attack types, buffing characters by merging cards of the same race together, and additional special skills for certain cards based on their level.
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They also have one of four colors assigned to them, so placing three cards of the same color consecutively will upgrade every friendly piece on the board and generate additional mana to summon more cards. For example, each card drawn has its own health, attack, and intelligence stats which directly tie into how much abuse they can dish out (or receive) before popping off to that great deck of cards in the sky. As such, there are a ton of additional variables to keep track of. While this is the gist of play, keep in mind that it's a card game at heart. Both players have a home castle placed at either end of the playfield, and the goal of each encounter is to have troops trundle over to the opponent's side, murder anything stupid enough to get in the way, and promptly smash the opponent's domicile into a fine, dusty paste. Once cards are played on this grid, they turn into soldiers which can both defend against and attack the enemy. Putting the soporific story aside, Monster Monpiece is a card game which takes place on a grid-based battlefield. Good thing the game itself is pretty damn decent then, eh? Despite the fact that her quest involves some pretty important milestones including overcoming her lack of confidence, preventing her friends from turning into bloodthirsty abominations and saving the world from certain doom, the dialogue and characters are bland as all hell throughout. The single-player campaign of Monster Monpiece chronicles the adventures of May, a shy and self-doubting master of monsters who embarks on a journey for reasons that are too mind-numbingly tedious to go into. WTF Unimportant NPC's haven't even been afforded the dignity of a pair of eyeballs. LOW The endgame of the single player campaign stretches out foreverrrrrrrrr. You can follow him on Twitter.HIGH Clinching a win in a hotly-contested online match when all seemed lost. In the meantime, check out Monster Monpiece’s image gallery for a smorgasbord of art, screenshots, and more.Ĭolin Moriarty is IGN’s Senior Editor.
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We’ll have a preview and – ultimately – a full review for Monster Monpiece as we get closer to the game’s nebulous Spring, 2014 release date. We’d like to emphasise that the gameplay, game system, and storyline are still fully intact.” This decision was made solely due to the intense sexual nature of Monster Girl card images. Idea Factory wrote that it “would like to inform fans and prospective users of Monster Monpiece that have made the decision to cut several Monster Girl images from the North American and European versions of Monster Monpiece. While Idea Factory International did opt to keep this system intact for its western release, it did remove certain Monster Girl cards. This requires players to rub the girls on the Vita’s screen to help level-up cards. It is worth noting that Monster Monpiece does have some sexualised content, mostly in the form of the “rubbing” system seen in the trailer. And you can go to the in-game academy to shop for more cards (and other goods), play over the PlayStation Network with or against your friends, and more. Card battles themselves play out with 3D chibi-style characters, adding a different dynamic to the game once you’ve settled on your deck and enter a fight. There’s a story – with plenty of cutscenes – and a world map to explore. Thankfully, Monster Monpiece isn’t only a straight-forward card-battling game. Utilising these types in tandem with each other is, naturally, a major key to victory. Your cards are the embodiment of “Monster Girls” that you meet throughout your journey, and come in four core types: Melee, Ranged, Healers, and Buffers.

These battles take place on a grid that’s seven slots wide and three slots high, with both you and your opponent being carved out a 3x3 part of the grid to place cards. Idea Factory International is the publisher responsible for porting and localising the game for western consumption.Īt the core of Monster Monpiece is a card-battling system.
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Monster Monpiece is developed by Compile Heart – the Japanese studio responsible for the Hyperdimension Neptunia series and the Record of Agarest War games – and initially came to Japan in January of 2013.
